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Messages posted by: Rocky Marciano
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I got my daily laugh out of this Ray. Please keep up the good work.
HTF wrote:Tats are like a way to express myself. Cool tat bro.


Really?

So do you really think some ink under your skin somehow embodies and expresses some virtue of your personality? Is it not almost condescending to suggest that something superficial can represent you?
Congratulation - provided that you still have it.
Where do you live? Do you use any of the multiple IM's? MSM? PM me some contact information. It's about training and fixing that ground game of yours.
Slugger has become like Reaper used to be. In fact Slugger is the new Reaper when it comes to slowing down fights he can not win. But that is not all.

He did try that "slowing down the fight" "trick" few times against me a good while ago. This was after he got boxed apart in normal matches. He ended up losing anyway each single time. And each single time he rage quit by logging off immediately after the fight. Lately he has been just plain out freezing the fights I have accepted to box against him.

Slugger is a piece of trash plain and simple. Here is an example why:

http://www.onlineboxing.net/start?id=790527

Redneck slugger has some skills but ONLY some skills, which is most likely he is forced to do things like this. He just can not beat any of the really good player without cheating.

With all respect Mikkel amount of damage done by right hand is disproportional to other punches and in general just too high. It will lead to less action in the ring and more KO hunting by people spending entire rounds trying to land a single punch while not really boxing but just defending. This especially in later rounds. Just the optimal tactics. Combination of payout being very high and propability being good makes it optimal tactic.

Since right hand does such a huge amount of damage it is very important to have high stamina, in order to be able to recover, in the case your opponent manages to land one. Just to maintain that high stamina you attack significantly less and spend significant amount of time doing nothing but defending and avoiding the fight. Since you are doing that and since you get lot of points by flooring your opponent and since right hand does such horrible amount of damage, it now makes sense to do pretty much nothing else than try to set up that right hand punch all the time. End result is very boring fights.
Just to test and illustrate this we boxed so here is an example match Fatny and I just did

http://www.onlineboxing.net/start?id=790317

Puching power goes down hardly at all and when it does it gets back to full extremely fast. What this means just spamming punches without remorse and skill is much more viable now. If you spam hard enough you are bound to land at least few and since it is very hard to lose good amount of punching power changes are ones you land hurt your opponent bad enough.

Sure you'll lose lot of stamina but so will your opponent and most likely you will get knocdown or two, which means you can easily afford to spend one round to rest.

Here is an idea: tie punching power to stamina left. The more tired you are the weaker your attacks will be, just like in real life. Like in real life when you get tired your punches get slower, just in general weaker lacking that "whiplash" effect and become sloppy due to technique breaking apart. Mindless spamming, which requires no skill whatsoever, would make no sense whatsoever and skillfully timed and placed power punching combos would be so valuable.
You need this control system (Kinetic), used in this upcoming fighting game for X-Box, for OB3D. Just for the record EA is already in process of developing a boxing game, which uses this Kinetic user interface/control system. Since it is EA it will be too arcade like regardless of this superior control system.

http://www.youtube.com/v/NVgu_mzTUQI&hl=en_US

from 00:28 onwards
Any progress?
Mikkel wrote:I see an awful lot of fights going the distance. Should I turn up the punching power a bit ?


Since Fatny was not around yesterday and multiplayer of OB3D refuses to work for me, I had no other option left than to go against my own decision and boxed good amount of matches against everyone online minus those who decided to duck me - nothing new under the sun. I wanted to play some OB so go and bash me for that if you want haters! Anyway to get to the point I got used to these current settings relatively fast and now have a good and clear understanding on what causes this issue on hand.

There is nothing wrong with punching power. Power punches do a good amount of damage as it is. Basically enough to floor someone down for good if you set it up right. This being said you can absolutely hammer someone with good solid combinations (not just spamming) and make both of his health bars go red at the same time and NOT end up with stamina advantage. This is one part of the issue. Either punches you land should do more stamina damage, in which case fight would be more likely to end up before full time in the long run due to your opponent not being able to recover from damage received, OR punching power meter should go down slightly slower, which would make it more likely for you to end the fight on the spot in a situation like this. Actual damage caused by individual punches (with full punching power meter or close to that) should not be increased. Also both stamina damage increase and slowing down the decrease rate of punching power should not me implemented at the same time as this would create whole new set of problems and spamming would become "the thing to do".

The amount of stamina you use, when you perform your attacks, should not be lowered as this would lead to people spamming moves like crazy with no remorse and lessen skill needed to succeed.

Another major reason why lot of fights go to the distance is this this backwards leaning jab. It does WAY more damage than it should do. Top of that it is really good way to defend, which it in fact should be. However these two things added together make it something quite overpowered and something LOT of people abuse and take advantage of. You have a great defense, which also happens to deal lot of damage (a big no no IMHO) and works as a nice attack.

At the moment this backwards leaning jab has advantage of REACH while doing lot of damage - and not even relatively speaking. Your opponent can hit you with leaning jab WAY before any of your punches can land on him. In fact his leaning jab will stop you on your track so you will not land anything. Since it does LOT of damage, has reach advantage and stops you on your track, is the best defense and this and that... (in other words since it is TOTALLY OVERPOWERED) you can not try to close in as it is totally losing deal for you. There is no point whatsoever to try to close in and attack. You will end up losing lot of health as a result of few of those lean jabs, which will give your opponent the advantage in health, points and stamina. Only option to left it to WAIT till opponent stops doing it, which exact moment is in in fact the moment you can land something great - against those people who use lean back and forth a lot and frequently. While this works great in theory in reality it is not that viable solution. This is because some people stay leaned back for virtually entire rounds and if not they at least stay leaned back for most of the round and only stop doing it when their opponent is nowhere near or just refuse to stop doing it if opponent is nowhere near in general. In general it does not matter how it is used (highly advanced use of leanback jab combos not included) as the other fighter can just start using it too and in the end the end result is always the same, which is time is wasted while nothing really happens.

In the old days people would use it as defense when they were hurt and it was a good one. You could choose to try to close the gap for the kill and in the process take a risk of getting tagged by those leaning jabs, which could both (possibly but not necessarily) stop your advance and score a nice amount of points but not hurt you seriously. So in a close fight with you managing to hurt your opponent you were in position of having to make a choice of risking losing valuable points by going after the KO. It was a worthy tradeoff. It was not possible for anyone to rely completely on backwards leaning jab. If you did that, you would end up losing as there were some ways around it for skilled players. Ways that for the most part no longer exist due to multiple different changes to the game.

At the moment there is no such tradeoff. It is a lose - lose situation to you so best option is to just waste some time while waiting opponent to stop. Basically leaning jab has become both the ultimate form of defense AND the ultimate form of counter punching. Not only that but in a way it has also become ultimate form of offense too. Highly advanced use of backwards leaning jab has always been to include one or two of those punches in your combos. Since a single leaning jab now does noticeably damage those combos have become quite destructive, which has lead to people mostly relying on those combos at expense of other possible punching combinations. You even see some people go forwards spamming the backwards leaning jab, which is just an example how ridiculously "stupid" that move has become.

Basically since leaning jab is so super effective now it is being used as a primary defense, primary way to attack (lean backward jab combos), primary way to counter and just a method to set up other punches while not actually performing the jab from leaning position, as opponent is forced to take into account that a jab might be performed from that leaning position. As a result of this there is less diversity.


Just my two cents to this topic.

ps. I have forgotten passwords to all my accounts but one so I can only log on one of the Smashing Machine accounts (which I have been using) or make a new Rocky Marciano account. This is FYI to those who keep asking me to log on one of the Rocky Marciano accounts of mine.
LOL I am sorry I could not resist to rile you up. It was for old times sake. By the way that is not the last time Viper and I have played OB2D against each other. Then again you already knew that so drop the act and if not you are even more clueless than the usual. Anyway to get back to the actual topic Red Viper is a great player and major asset to OB2D. OB2D does need him as he makes the game more fun. Now excuse me I have having a chat with Mikkel about OB3D and how to fix this problem of it not working as intended.

I am running Windows 7 64 bit

OB3D works fine for me. It starts nice and I can box against computer and start the multiplayer. However what does not work is actually playing against other human opponents. The ring loads and then immediately dissapears.

Any ideas how to solve this problem?
... and despite that you had to drag my name into this thread and are still talking about me. Go figure...


Dick E. Boon wrote:Maybe you can create an alt and start your own thread why Rocky should come back


I do appriciate the effort but am affraid you are just wasting your time. I will not return to OB2D no matter how hard you try. It is whole new world and OB3D is the future. I'll log on every now and then just to box Fatny but that is it for me.
Dick E. Boon wrote:I wouldn´t want the OB players to get the wrong idea about who is the better player, Red Viper or yourself.


Well how could all these OB players get such an idea when it is a widely known fact all over the world that I am worst OB player ever in history of this game? Oh Boon are you losing your memory and edge? Not only that because Red Viper is superior to me in every possible way. One day he will get the Nobel prize in field of medicine, become richer than Warren Buffet and marry Queen Rania of Jordan and all this while I will look up to him in awe.
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PS. Next time you troll do not be so fast to edit your own post after doing some additional research.. While you think about that I'll log off as I need to go do something important
 
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